Dripsleaves Plant Generator - Highly Versatile Procedural Plant Generator for Blender
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DripsLeaves - Procedural Plant Generation
DripsLeaves lets you generate an infinite amount of plants.
It is based on a completely procedural setup with geometry nodes and shaders.
Included is a highly versatile Geometry Node Group and a flexible Shader Node Group.
See documentation for full information!
- 150+ Plant presets - fully customizable
- 50+ Material presets - fully customizable
- 1 highly versatile Geometry Node Group
- 1 highly flexible Shader Node Group
- Additional Shader Node Groups and helpers
- Prepared as Asset Library for Blender Asset Browser
- Instructions and Setup to export geometry and textures for external applications
- Documentation included in .blend file
- 3 example scenes
- Additional node groups to create high definition plants
- Additional node group to create plants without alpha texture
- Advanced Scattering Node
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And much more!
Created with performance in mind.
Works in Eevee and Cycles.
Future updates are free.
Update 0.2:
- Added parameter to limit the leaf to the ground plane to avoid clipping problems
- New Geometry Node Group and Shader Node Group to generate HD Plants! (Beta)
- Topology optimization
- Minor Bug Fix
Update 0.3:
- New parameter to switch between different leaf shapes
- Shape optimization - leaves stay sharp even on super close macro shots
- Better normal maps
- Included a script to automize the process of converting geometry node objects to meshes with proper UV's
- New plant and material presets in asset library
- Minor node optimizations
Update 0.4:
- Optimized node layout
- Since Blender 3.5, the script to convert the geometry is not needed anymore.
Simply convert your object to a mesh and UV maps are created automatically. - Deleted "DripsLeaves Maps" and "DripsLeaves UVsToMaps" nodes, because there is no need for them anymore.
This simplifies the whole setup dramatically. - Added better documentation
- Added Seed value to the DripsLeaves Shader
- Added optional normal and UV inputs to the DripsLeaves Shader
Update 0.5:
Please note that this update only works for Blender 4.0 and up.
Older versions are still available for download.
- The new update includes a generator and shader for plants with no transparency.
In certain scenarios, it is preferable to render a scene without alpha clipping, and the “DripsLeaf Generator_NoAlpha” node makes this possible. - Additionally, there is a setup to export textures for the “DripsLeaf Generator_NoAlpha”
- New plant presets that make use of the new generator
- The shader and geometry node groups are now better organized by making use of the nodes panels introduced with Blender 4.0
- The slack and ground limiter now take the rotation of the plant into account
- The HD and NoAlpha generators now utilize a taper curve to define the shape of the leaves
- The generators have been split into three separate files
- The asset library has been organized into three separate categories
- Some node optimizations
- Updated the documentation
Update 0.6:
Please note that this update only works for Blender 4.3 and up.
Older versions are still available for download.
- Advanced Scattering Node Group
- Experimental Wind Node Group
- Added new parameters "Growth Factor" to the plant generator and "Specular Tint" to the shader
- Added Tooltips to all Node Groups
- Interface optimizations
- Fixes Alpha Blending Error introduced in Blender 4.3
How to use:
Clicke here for documentation
How to export a DripsLeaves plant:
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